One-row menu on phones
The top-right buttons used to stack three rows deep and cover the screen. Now it's one row: bag, Skill Book, passive tree, daily quests and town. The map, chat, achievements, friends, ladder, settings and fullscreen sit behind ⋯, which folds away when you tap elsewhere. Windows in the middle of the screen hide the row, so their ✕ is never next to another button.
The travel button is always in view
At the waypoint, the Travel button now sits at the bottom of the zone card the moment you pick a zone; no scrolling to find it. The description and tiers still scroll above it. Borin's Sell All button stays in view the same way.
No more getting stuck in town
A few spots in Emberhold, like the tree and boulders near Aldo's stall, could leave you stuck: tapping to walk or tapping an NPC did nothing. Your character now finds its way around rocks, trees and wall corners, slides past a boulder it grazes instead of stopping, and always walks up to the front of an NPC's counter. We walked from every spot in town to the trader, the alchemist, the stash and the waypoint: none got stuck.