Items

Crafting orbs

Reroll, add or clear an item's mods
Items › Crafting orbs

Open the bag (I): the orb row sits under your gold. Click an orb to pick it up, then click an item in the bag or one you wear. Items it works on light up. The orb stays in hand for repeated use; right-click or Esc puts it back. A failed use costs nothing.

OrbEffectSource
✦Kindling OrbUpgrades a Normal item to Magic with 1–2 random modsDrops · Borin sells (40+ gold)
↻Orb of Shifting AshRerolls all mods on a Magic itemDrops · Borin sells (70+ gold)
▲Orb of AscentUpgrades a Magic item to Rare and adds 1 modDrops
✸Cinder OrbRerolls all mods on a Rare item (3–5 mods)Drops
✚Heart EmberAdds 1 mod to a Rare item (up to 6 mods)Very rare drop
✕Quenching OrbRemoves all mods, returning the item to NormalDrops · Borin sells (60+ gold)
≈Tempering OrbRerolls the values of every mod within its current tierDrops

Rules

  • Uniques and Skill Runes can't be crafted.
  • Magic items hold one prefix and one suffix; Rares up to three of each (six mods).
  • Drop chance: normal monsters 4%, Magic 10%, Rare 25%; guardians always drop 2–3. Rarer orbs show up more often deeper down.
  • They take no bag space and are picked up even with a full bag. Borin's price rises 5% per character level.

A typical path

Normal → Kindling → Magic → (reroll with Shifting Ash until happy) → Ascent → Rare → add with Heart Ember or polish numbers with Tempering. Ruined it? Quench and start over.